The pseudonym “Loonatic” was founded in 2016 from an accidental typo that ended up becoming an idea. The name is derived from my former username, “toontownloony”, which I ended up getting tired of using since I didn’t want to always have “toontown” in all my usernames.
I started my mysterious Toontown expedition around 2008 and shortly dropped from playing the game. Around 2010 or 2011, I revisited the game once again with a fresh toon named “Crazy Loony Bumberphooey”. In late 2012, I was terminated for multiple infractions with the final one from using third-party programs.
Nevertheless, I continued playing the game regardless of my termination. Over the years, I’ve contributed to a vast amount of different Toontown projects. Some of the former projects I contributed on include Toontown House, Toontown: Project Altis, Operation: Dessert Storm, Cog Invasion Online, and most recently Tooniversal Studios.
In late 2016, I joined Toontown Offline as a digital artist. While my skills were quite lacking and subpar at the time, I received continuous support from my friends apart of the team that inspired me to continue practicing my skills, regardless if I felt like a failure.
In mid-2019, I was applied and accepted to Toontown: Corporate Clash as a texture artist. Shortly after joining the team, my growth skyrocketed through the roof. In a matter of months, I learned general Maya basics, UV mapping, and texture baking. Hadn’t been for Corporate Clash, I wouldn’t have been able to learn so many new skills in such a short matter of time!
As of late 2020, I stand as a ever-growing technical artist for the different Toontown projects I work on. Currently, I’m working on several different tools, such as RTM (Robot Toon Manager) and various Panda3D tools/scripts that aid in development.